solshare.net
Sign in or Join. Username:   Password:   (forgot password?)     Submit

Education

April 2008 - Posts

  • Unlocking Darwinian Research with SQL Server 2008

    Researchers in Cambridge University have been using the new spatial data types in SQL Server to help them better understand pre-Darwinian work on diversity and variation, originally recorded in the 1820's.

    This is a fascinating case-study that demonstrates how contemporary business tools can be used to structure, analyse and present scientific data.

    For more information, have a look at the Microsoft Case Study online.

     

    Andy

  • All books have now been re-located!

    Woah! We've had a busy few days getting all the books out of the door, and I'm pleased to report that they're all gone!  You've cleaned us out.

    Apologies to those who couldn't adopt the book the wanted - this has been hugely popular. If you missed out, keep an eye out for our next event. I can guarentee that we'll have some books for you there...

     Andy

  • The Women in Games Conference 2008

    WIth so many of you involved in Games Development and Design, I thought you might be interested in this conference. Please note that academic papers are being sought from both lecturers and students and that this is not a women only event.

    Claire

    Technorati Tags: , , ,

    The Women In Games conference encourages research and seeks to promote careers for women within the games industry. If games are to become a true sibling medium to music and cinema, the industry needs greater balance in its audience and its workforce. The Women In Games conference welcomes participants from both industry and academia, providing a forum for presentation and discussion of issues relating to all aspects of women's involvement in games, including game development, game playing and women as portrayed within games.

    Although this conference is concerned with women and games please note that men are also very welcome to participate! The industry needs a meaningful dialogue between the sexes as it moves forward. Further details of the conference and this year's themes are available at the conference website: www.womeningames.com

    You are invited to participate in the conference in the following ways

    • Attending the conference (registration is now open at www.womeningames.com).
    • Speaking or presenting a panel - see below.
    • Exploring options within your organisation for sponsoring the conference.  Sponsorship ideas which support the conference and provide publicity for your organisation can be found on the website: www.womeningames.com.  Please draw this to the attention of the relevant contact in your organisation.

     

    Presenting at the conference

    We welcome proposals for presentations, panels, posters and workshops from both industrial and academic participants. The main conference themes are detailed on the website and submissions related to these and other relevant issues are invited.

    Industrial participation

    Industrial participants who do not wish to write a paper are invited to submit a 250 word abstract outlining your proposed contribution.

    Academic papers

    Full paper: (abstract 1200 words max)

    Short papers: (abstract 600 words max)

    Other types of submission: see website.

    Student forum

    Student paper: (abstract 1000 words)

     

    Important dates for all categories:

       Submission of abstracts         31st May 2008

       Notification of acceptance     15th July 2008

       Women in Games 2008          10-12th September 2008

    Submission procedure

    All submissions should be sent to nicola@womeningames.com and will be anonymously peer-reviewed by the Women in Games steering committee. For further details see www.womeningames.com or contact nicola@womeningames.com

     

    Claire

    Technorati Tags: , , ,
    Share this:
  • Nominate your key students to be next year's Microsoft Student Partner

    It is the time of year when we are recruiting the next batch of Microsoft Student Partners. We really welcome your nominations; preferably one per university and a student who is in their 2nd year so that they can gain experience prior to any internship. The most successful MSPs have good presentation skills (although we do provide training) and like to share what they know with others. Typically they will act as our ambassadors on campus and will be encouraged to do a host of activities that could include:

    • running coding events,
    • install fests,
    • blogging,
    • working with faculty as a lab assistant
    • being the Geek God in your university halls

    Here's what 2 of this year's MSPs thought of their role:

    Stephen from University of Hertfordshire: Video: Microsoft Student Partner interview 2 

    Ben from Greenwich University: Video: Microsoft Student Partner interview

    Application information can be found here - deadline is 26th May!

    If you have a student who is any of the above then please encourage them to apply and also send an email to Muhammad at t-mujwa@microsoft.com letting him know that you are recommending them.

    Claire

    Technorati Tags: ,

     

     

  • Still more books looking for a new home

    Dear UK Academics,

    I recently posted about some books that we would like to donate to your libraries. I had a fair number of requests and was able to send out some very heavy parcels. I still have some books left though, so if you would like to claim some then please take another look at the list and let us know what you would like. I am updating the list as soon as orders come in.

    Kind regards,

    Claire

    Technorati Tags:
  • Paolo joins the UK Academic Team

    Hi,

    Paolo Our newest team member, Paolo Barone, is now up to speed and is getting involved in our activities. His role is that of a Depth Evangelist - you can find out what that means and how it may be of help to you by reading this post on his new blog.

    Claire 

    Technorati Tags:
  • Game Development conference materials now available

    The materials from the recent Games Development in Computer Science conference aboard the Century Cruise ship are now available. I know from those of you that attended that this was an excellent conference so I hope you find these useful.

    Claire

     

    XAudio2 - Audio Building Blocks For The Future

    Speaker: Brian Schmidt

    Game audio has evolved well beyond simple wave-file playback with 3D positioning. Now, a great sounding game needs programmable DSP effects, submixing of sounds, surround processing and more. XAudio 2 is the new low-level audio API for Xbox 360 and Windows, providing these features and more through a highly efficient software mixing engine. XAudio 2 supplants DirectSound on Windows and XAudio on Xbox 360, allowing you to write code that is easily portable between Xbox 360 and Windows. This session will cover the XAudio 2 architecture and XAudio 2 features. It will also show programming examples for solutions such as occlusion and environmental modeling, how 3D is implemented and its use of data compression.

    XDK Update GDC 2008

    Speaker: Cameron Egbert

    Microsoft continues to add exciting new features and tools to the Xbox 360 XDK.  Recent additions include XAudio2, XMCore, APIMon, PGOLite, and /Analyze support.  This presentation provides an overview of these new features and discusses best practices for how they can be utilized to create great games.

    XNA Game Studio 2.0 for Xbox LIVE Arcade

    Speaker: Mitch Walker

    One question resounds as more and more developers discover the productivity gains from XNA Game Studio. How do you make money from the games you create? This talk offers a sneak peek into the XNA Arcade Extensions to Game Studio 2.0 along with details of how professional developers can take advantage of XNA Game Studio to produce commercial games.

    Understanding XNA Framework Performance

    Speaker: Shawn Hargreaves

    This talk is for programmers who want to understand how the XNA Framework works on Xbox 360, and the implications for writing high-performance code. The talk explains when and why the framework transitions between the Xbox user and supervisor modes, and why should you care. The talk also presents best practices for writing efficient graphics and math code, how to use multiple cores to parallelize your game, and which XNA Framework APIs can be called while doing so. Finally, the talk demonstrates what tools are available for investigating performance on Xbox 360, and how Windows tools can help you understand Xbox 360 performance issues.

    The Evolving Windows Gaming Platform

    Speaker: Chuck Walbourn

    The Windows platform must keep with the times, and gamers drive the bleeding edge of the technology curve. This presentation covers recent developments in the Windows platform for games with Windows Vista Service Pack 1, Direct3D 10.1, and the on-going 64-bit technology transition as well as strategies for coping with and moving beyond the long-standing 2 GB memory barrier.

    Performance Tools Update

    Speaker: David Cook

    Everybody’s favorite profiler Pix has gotten even better. Hear about the new additions, including continuous capture, Dr. Pix warnings, optical drive monitoring, and more. Learn how to use Pix to investigate performance spikes, detect anomalies, and improve load times.

    Networking with the XNA Framework

    Speaker: Shawn Hargreaves

    Playing games by yourself can be fun, but it’s far better when you can play with others, whether cooperatively or head-to-head. Creating multiplayer games using XNA Game Studio, however, requires networking support in the XNA Framework for both Windows and Xbox 360. And that support simply wasn’t there…until now! With the release of XNA Game Studio 2.0, we have augmented the XNA Framework to include support for networked games. Come learn about networking in the XNA Framework, what is supported and what’s not, and how you can enable multiplayer support in your games.

    Getting More From Multicore

    Speaker: Ian Lewis

    Multithreaded programming doesn’t seem as hard as it used to, but it’s still challenging to wring the greatest amount of performance out of multiple processor cores. From experience with multiple game developers and Microsoft’s internal SDK teams, we’ve found a set of best practices to follow, as well as some common techniques that are best avoided. We’ll present tips and tricks for getting the most out of multiple processors on Windows and Xbox 360, and discuss new Microsoft technologies that can help make high-performance multicore programming a little easier.

    Games for Windows - LIVE Just the Facts

    Speaker: Ray Thompson

    With Games for Windows – LIVE, Microsoft is extending the Xbox LIVE® gaming and entertainment network to Windows. Learn about the features and find out the basics. This presentation will help you understand what it takes to ship a basic single-player game, and also help you understand the differences between the platforms as you move a game from Xbox 360 to Windows.

    CLR Performance

    Speaker: Frank Savage

    This talk is for those who want to understand the inescapable performance consequences of the managed programming method: the things you cannot avoid and the things you can. Comparing and contrasting the consequences for the .NET Compact Framework and the classic .NET runtime, the talk explains the reasons for these overheads, the benefits they provide, and what practices minimize the associated costs. Additionally, we discuss some commonly occurring costs, such as boxing, that aren’t inherent to all managed code, and we offer some tips for minimizing those costs.

    D3D10 - Getting from 0 to 60 Hz

    Speaker: Kevin Gee

    Learn about performance tools and best practices for driving the DirectX 10 renderer in your game from XNA Developer Connection's experiences in the trenches. This talk identifies common issues from developing high-end graphics experiences on Windows Vista using DX10 and outlines approaches to mitigate those issues.

    Extending the Content Pipeline

    Speaker: Frank Savage

    The XNA Framework Content Pipeline allows developers to use Visual Studio to build their art into resources for use with the XNA Framework and XNA Game Studio. This talk covers how to create new importers and processors using C# to extend the functionality of the Content Pipeline as well as how to debug these importers and processors using XNA Game Studio. We go in-depth into the creation of the code for the importers and processors and do hands-on debugging of the resulting processor and importer to give the audience a clear idea of how to work with and extend the Content Pipeline.

    Advanced Debugging with Managed Code

    Speaker: Matthew Picoccio

    XNA Game Studio offers a robust debugging experience that can greatly enhance a developer’s ability to investigate a game as it runs. Developers of managed games have many debugging techniques at their disposal, but not all of them are self-evident. This talk covers advanced debugging techniques useful to game developers, including demonstrations of powerful IDE debugger features and other tools provided by Microsoft.

  • Free Project 2007 seminars

    Our colleagues in the Education Team have arranged a free half-day seminar that will run 4 times starting this week in London. If you find that you are never quite on top of your To Do Lists then this is the seminar for you. Click here for further details and to register.

     

    Claire

    Technorati Tags: ,
  • University staff now able to buy Office at £38.95 too

    clip_image001

    By now we hope that all your students are aware that they can buy a legal copy of Microsoft Office Ultimate 2007 for the bargain price of £38.95 - for details please refer to our previous Ultimate Steal posts. The really good news is that now staff are eligible for this deal too. In order to qualify the member of staff must:

    • hold a valid email address at a UK, Jersey, Guernsey or Isle of Man educational institution, ending in either ‘.ac.uk’, ,‘ac.im’, ‘ac.gg’ or ‘ac.je’.

    AND

    • be employed at an education institution geographically located in the United Kingdom, Jersey, Guernsey or the Isle of Man, for at least an average of 8 hours per week or 4 teaching hours per week.

    When purchasing, you may be asked by Microsoft to provide proof of eligibility. If you are unable to provide proof that you are a member of staff, you will be required to pay the full retail price of Office Ultimate 2007 (approximate ERP £599.99).

    Buy it here

    Terms and Conditions apply

    Claire

    Technorati Tags: ,
  • Inspiration Tour debrief

    With only 5 dates left to go, the Inspiration Tour presenters are quite excited about what has been achieved. Please point your students to look at Ed's blog where they can get access to all of the sessions online and  get links to the materials that were demonstrated.

    Claire

    Share this:
  • Free books for your library

    We have a collection of books in our cupboard that would like a new home in your department library. Please take a look at the list and let me know which ones are of interest to you, I will update the list as items are requisitioned.  Apologies to our international readers, this offer is for UK universities only.

    Thanks,

    Claire

    Technorati Tags: ,
    Share this:
  • Free Silverlight posters

    I have 100 free Silverlight posters to give away to UK universities. If you would like some then please email me. (max 4 per university)

    Claire

    Technorati Tags: ,
    Share this:
  • Do you want to join our Silverlight pilot programme?

    clip_image001

    It was great to see so many of you at historic Bletchley Park for our Silverlight day. All the presentations from the event can now be found here. http://cid-54712127c08e35e8.skydrive.live.com/browse.aspx/Public/Silverlight%20Event

    We are now recruiting for universities to participate in our Silverlight pilot programme. If you would like to learn more and to reserve a place then please email. ukacinfo@microsoft.com.

     

    Participant universities will receive:

    · Free tickets to a “deep dive” technical training event in the summer where they will learn the ins-and-outs and tips-and-tricks of coding with Silverlight and receive teaching resources.

    · Membership of the Silverlight Academic community and therefore additional resources, local peer support, links into the global community and local Microsoft support.

    · Invitations to further events to discuss progress

     

    We look forward to hearing from you!

    The Academic Team

    Share this:
  • Human Computer Interaction redefined

    This interesting article and video will get you thinking.

    Claire

    Share this:
SSN Program Home | Terms of Use | Privacy Statement
© Copyright 2007 Microsoft Corporation. All rights reserved.