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  • Student Technology Day - Microsoft Research Talk on CS Inside Halo 3 True Ranking System

    For those of you who joined us at the Royal Festival Hall on 1st October and, especially for those who were otherwise engaged, please find below the session by Thore Graepel, Joaquin Quiñonero Candela and Ralf Herbrich on Microsoft Research Talk on CS Inside Halo 3 True Ranking System:

    If you are unable to view the above clip, please do let me know.

    Best wishes,

    Allison

  • Pixel Poetry

    Hi,

    It was our very great pleasure to sponsor and support the Microsoft Photography Competition at the Department of Engineering 2008, at the University of Cambridge.

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    Blue Spikes, by Sonja Findeisen-Tandel

    If proof were needed, these photographs exemplify the strong connection between art and science and that engineering particularly, has an inner beauty. The winning photograph, Blue Spikes, by Sonja Findeisen-Tandel, together with other stunning entries can be viewed at Microsoft Photography Competition at the Department of Engineering.

    Which puts me in mind on Imagine Cup 2009 and the category for best photo story. It isn’t too soon to get your students involved and thinking about the competition.  You never know, the lucky winner could be from your university and joining us in Cairo for the world finals. The next set of photographs could be of the pyramids and feluccas on Nile.

    For an overview of the photo story competition please visit Photo Story.

    All the best,

    Allison

  • Gamesfest 2008

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    Hello Everyone,

    I thought you might like to hear about Gamefest 2008 which takes place on 6th August at Chelsea Football Club and particularly, I thought you’d like to know about the early bird savings on registration if you book before midnight on 25th July 2008.

    Gamefest 2008 is a full-day game technology conference with a keen industry focus, including a Gamefest Expo of exhibiting Games Tools and Middleware Companies together with Authorized Test Vendors and is aimed at key personnel from small game studios to the largest game publishers.

    There are forty talks across seven tracks ranging from Graphics to Producer & Business Development. In the Casual Games and XNA Game Studio track, for example, you will hear about Game Studio networking, performance, XNA Framework Content Pipeline and much, much more. You’ll also learn about plans to enable developers to drive the next wave of growth across the games industry.

    So do come along and join us for a day of serious play.

    Allison

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